Jeanne d'Arc (
orleanide) wrote in
gocirclegogo2013-12-06 07:40 pm
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Clash of Cults
[Tonight on Victorian London: Emerald edition, we bring you a normal everyday ritual.
For the most part.
Under an abandoned church - the remains of the Order of Dagon - a new group has set up their own gathering. Shrouded in dark hoods, at least twenty people have been separated into groups of three or so with an overseer for each.
In short: it's sort of like a classroom for cultists. Most of these people are new and trying to harness the energy from the rift that infamously goes through London. Surely their god will be pleased. But before they try the main event, they really need to get their newbies into shape. Just going through some basic summonings and magical exercises, nothing that should be too bad.
Enter a problem: See that weirdly shiny relic in the center of these destroyed, watery ruins? Another cult happens to believe that belongs to their God. That cult is currently waiting in the shadows for a moment to strike and attempt to steal it. So maybe they ruined this harmless practice session on purpose or maybe the rift in spacetime was too much for the newbies to handle. Either way, their summoning doesn't go...right. It gives cult number two over there a chance to run in, magic ready.
So where does this leave you?
Maybe you were just summoned in. Maybe you were spying. Maybe you were invited as a witness to the training session. Maybe you were passing by when fireworks started blasting out of the church ruins.
Either way you should probably get out of here. There are strangely spacious sewer exits against the right wall, definitely wide enough for people to go through. There are crumbling stairs and doors going to winding catacombs. Maybe you can follow some of the escaping cultists and hope they don't turn on you. Maybe someone will rescue you.
All of it is up to you.]
For the most part.
Under an abandoned church - the remains of the Order of Dagon - a new group has set up their own gathering. Shrouded in dark hoods, at least twenty people have been separated into groups of three or so with an overseer for each.
In short: it's sort of like a classroom for cultists. Most of these people are new and trying to harness the energy from the rift that infamously goes through London. Surely their god will be pleased. But before they try the main event, they really need to get their newbies into shape. Just going through some basic summonings and magical exercises, nothing that should be too bad.
Enter a problem: See that weirdly shiny relic in the center of these destroyed, watery ruins? Another cult happens to believe that belongs to their God. That cult is currently waiting in the shadows for a moment to strike and attempt to steal it. So maybe they ruined this harmless practice session on purpose or maybe the rift in spacetime was too much for the newbies to handle. Either way, their summoning doesn't go...right. It gives cult number two over there a chance to run in, magic ready.
So where does this leave you?
Maybe you were just summoned in. Maybe you were spying. Maybe you were invited as a witness to the training session. Maybe you were passing by when fireworks started blasting out of the church ruins.
Either way you should probably get out of here. There are strangely spacious sewer exits against the right wall, definitely wide enough for people to go through. There are crumbling stairs and doors going to winding catacombs. Maybe you can follow some of the escaping cultists and hope they don't turn on you. Maybe someone will rescue you.
All of it is up to you.]
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Sei?! You're back! [Thanks, Captain Obvious... Was there a question asked?]
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[Welcome to antichrist airlines, please grab hold and try not to squeak when his wings unfurl, because he's carrying you on out.]
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[He manages not to squeak, but he does wince. That was louder than he expected. Goodness is he glad to be out of there.]
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You're feverish. What are you doing out like this?
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I'm getting used to it. I stayed home at first, though. [He just got so sick of sitting around listening to it. Healers don't even get sick very often. It's usually a bad sign when they do.]